

For that reason, cards with the Metalcraft must be closely scrutinized for Vintage playability. These cards appear in almost every Vintage deck in some quantity, with only a few notable exceptions, such as Manaless Dredge decks. This mechanic is particularly relevant to Vintage because of the centrality of artifacts in the format, largely on account of the ubiquity of Alpha’s artifact acceleration: Black Lotus, Sol Ring, and the 5 Moxen. The most important new mechanic for Vintage is Metalcraft, which appears on 22 cards. Matt Sperling suggested Sun Titan in an Oath variant, for greater efficiency and speed, but it has yet to show up in tournament Top 8s. Leyline of Sanctity has proven important to both archetypes for reasons set out in my M11 set review. Leyline of Sanctity is also a new Vintage staple, and has proven itself in both Dredge decks and Workshop sideboards. Virtually all Gush decks will start like this: It will continue to see play there, but more importantly it will service any attempt to revive the weakened GushBond engine. Preordain, as predicted, has been most potent in UB Storm decks, and has already seen quite a bit of play. The first two have proven quite playable, and the others have at least been suggested for competitive play. In my M11 set review, I identified the following cards to acquire: M11 Recapīefore we delve into Scars, let’s briefly revisit the previous set, and gauge its impact on the format. Let us explore these changes to the realm together, beginning with our return to Mirrodin.
#SCARS OF MIRRODIN SET ICON FULL#
Nor is Transmute Artifact quite as broken as Flash, even if it were given the full Flash treatment. However, unlike the 2007 errata, Transmute Artifact does not put the card into play. Although not as significant as Mirrodin or as impactful as Future Sight, Scars offers much for the tactical Magician.ģ) New errata has changed an old playable, Transmute Artifact, a card remarkably similar in some respects to Flash. This time around, Gush is not as intimidating without Merchant Scroll and Brainstorm to complement it.Ģ) A new set heralds our return, Scars of Mirrodin, which promises new weapons. Each of the changes that occurred in September has a June 2007 analog, although like aftershocks, their force is not as potent as the original quake.ġ) Changes to the Banned and Restricted List have, once again, brought Gush back. September 2010 is an aftershock that marks our completed orbit. And major errata restored Flash, whose return to the format suggested a voracious hunger, like a rabid animal let out of the cage. Simultaneously, a new set, Future Sight, would bring potent weapons into the realm, redefining the ground rules of the game for such a small set. The changes to the Banned and Restricted List were an earthquake to the format, moving the heavily played Gifts Ungiven to the Restricted List, while taking the power-draw spell Gush off of it. It was a convergence of significance events. There are only three external changes that affect our quest:ġ) Introduction of new sets and worlds to exploreĢ) Changes to the banned and restricted listģ) Errata or rules changes that define the physics of the realmĪfter leaving Mirrodin, we reached the apogee of our orbit in June 2007, the midpoint of our journey. Vintage Magicians are attuned to the planes of Dominaria, and their circadian rhythms. We arrived on Mirrodin just as Gush had left the format, in the Fall of 2003. We have come full circle, on a trajectory of exploration and pursuit of power. Our return to Mirrodin is neither coincidental nor mere happenstance. They have returned to scavenge the remains of this dying world for malevolent and selfish ends. But the dread and the evil are not done with it yet. The suns that orbit Mirrodin dim, their color fading.

#SCARS OF MIRRODIN SET ICON FREE#
(Editor’s Note: This content was formerly published on Quiet Speculation, and the former Downloadable Product has since been made available free here with the permission of the author and QS.
